Turn-based strategy is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.
Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.
Turn-based strategy games have often been dismissed by somewhat closed-minded fans of real-time strategy games as being too slow, arduous and boring. On the contrary, turn-based games can be even more suspenseful than their real-time counterparts. To put it simply, when you know that youre going to die in 10 turns unless you pull off some feat of skill, youre going to do everything you can to change the outcome. Sounds pretty exciting to me.
10. Total War: Shogun 2 - Rise of the Samurai
Shogun 2s blend of turn-based strategy and real-time tactics gameplay is a staple of the Total War series. The player plays the role of both the clan leader and general, alternating between the campaign, where the player manages his land and armies turn by turn, and the battles, where the player takes control of the army on the battlefield in real-time.
In the campaign, the player needs to oversee the development of settlements, military production, economic growth, and technological advancement. The armies and units are organised and moved around the stylised campaign map by the player to carry out battles with other factions. In addition to fighting, the player is able to engage in diplomacy, political manoeuvring and the use of special agents to gain the upper hand. Ninja and geisha are also present in the game as assassins and spies. While religion isnt as relevant as it was in Medieval II: Total War, it cant be neglected by the player. Greater interaction with the European foreigners (Nanban traders), for example, to enhance trade and acquire firearms, exposes the clan to Christianity, which will seriously increase religious unrest in the provinces. Religious agents, such as monks and priests can be used to convert the enemy population.
9. X-COM: UFO DEFENSE
X-Com: UFO Defense isnt one of the earliest turn-based strategy games, but its certainly one of the best. As aliens from Mars invade the earth, an international task force called X-Com is formed to counter the threat with funding from the worlds various governments. As leader of X-Com, you have to invest in bases to recruit and train military personnel, purchase and manufacture equipment, and research material collected from the field to improve your odds against the xenos.
While the game allows you to manage your bases, the games meat and bones are in the combat missions. As time progresses, the aliens carry out sporadic terrorist attacks on civilian populations and it becomes your job to send out a team to deal with them. In the field, youre in control of an entire squad of operatives. The game is notable for its high tension missions, where your soldiers go up against forces unknown who can attack you from out of sight. Careful planning, reconnaissance and proper use of your soldiers goes a long way to ensuring success.
8. MASTER OF MAGIC
Master of Magic looks like the child of Civilization and Lord of the Rings. But its more than just Fantasy Civilization. Released in 1995 and created by the now defunct Simtex, Master of Magic was the first game of its kind to feature both empire building and a tactical turn-based battles.
As an archmage vying for dominion over the land against other powerful wizards, you had to first choose a patron race, which provided you with a myriad of bonuses, penalties and special abilities. One of the races even began in the mirror world of Myrran, which was a reflection of the real world, replete with its own set of heroes, cities, resources and dungeons. You had to also choose spellbooks, which allowed you to cast a variety of spells based on the schools of magic that you picked.
While much of the game consists of building up your empire, the turn-based battles are just as much a part of the Master of Magic experience. You can recruit heroes who approach you seeking service in exchange for payment and use them to lead your armies to conquest. Battles are played out in an isometric map similar to Final Fantasy Tactics and your actions determine your victory or failure.
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